

Part IV: Applying Materials and Textures 509Ĭhapter 17: Creating and Applying Standard Materials with the Slate Material Editor 511Ĭhapter 18: Adding Material Details with Maps 541Ĭhapter 19: Using Specialized Material Types 581Ĭhapter 20: Creating Compound Materials and Using Material Modifiers 593Ĭhapter 21: Unwrapping UVs and Mapping Textures 611Ĭhapter 22: Painting in the Viewport Canvas and Rendering Surface Maps 635Ĭhapter 23: Creating Baked Textures and Normal Maps 653

Quick Start: Adding a Crowd to the City Center 3Ĭhapter 2: Controlling and Configuring the Viewports?39Ĭhapter 3: Working with Files, Importing, and Exporting?83Ĭhapter 5: Creating and Editing Primitive Objects 139Ĭhapter 6: Selecting Objects and Using Layers 177Ĭhapter 7: Transforming Objects, Pivoting, Aligning, and Snapping 211Ĭhapter 8: Cloning Objects and Creating Object Arrays 241Ĭhapter 9: Grouping, Linking, and Parenting Objects 265Ĭhapter 10: Organizing Scenes with Containers, XRefs, and the Schematic View 277Ĭhapter 11: Accessing Subobjects and Modifiers and Using the Modifier Stack 315Ĭhapter 12: Drawing and Editing 2D Splines and Shapes 339Ĭhapter 14: Using the Graphite Modeling Tools and Painting with Objects 411Ĭhapter 15: Working with Compound Objects 443Ĭhapter 16: Deforming Surfaces and Using the Mesh Modifiers 457 Part I: Getting Started with Autodesk 3ds Max 2014 1 Companion website includes examples from the book, unique models and textures that you can customize, before-and-after examples from the tutorials, and bonus Quick Starts from previous editionsĪutodesk 3ds Max 2014 Bible is the one book you need to succeed with this all-new version of 3ds Max.Features more than 150 step-by-step tutorials and complete references detailing all primitives, modifiers, materials, maps, and controllers.Covers all the basics as well as advanced topics including crowd simulation, particle systems, rigid body dynamics, state sets, compositing, radiosity, network rendering, and MAXScript.
#Autodesk maya 2014 tutorial beginner how to
3ds Max is professional modeling and animation software used in the film, television, and game development industries this complete guide gets beginners started and teaches experienced users how to take advantage of the program’s newest capabilities.Packed with expert advice from popular author Kelly Murdock, it begins with a Quick Start tutorial to get you up and running, then continues with more than 150 step-by-step tutorials, advanced coverage, and plenty of tips and timesavers. This comprehensive reference not only introduces beginners to this pricey and complex software, but also serves as a reference for experienced users. A complete reference covering the newest version of 3ds Max softwareĪutodesk 3ds Max is the popular 3D modeling, animation, rendering, and compositing software preferred by game developers and graphic designers in film and television.
